They're quasi-generated with random elements and fixed elements - similarly to early Diablo procedural generation.

That’s not the same procedural generation as GPT or diffusion and you know it.

It’s not even in the same ballpark as Elite, NMS, terraria, or Minecraft.

The levels are all hand drawn, not generated by an algorithm, even if they’re shuffled. Eric Barone, the developer, has publicly said as much. Are you calling him a liar?

It’s like the difference between sudoku/crossword and conways game of life