Roguelike/lites are is of the most popular genres of indie games nowadays. One of it's main characteristics is randomization and procedural generation.

While there are many Roguelikes with procedural generation, I think the most popular ones do not. Slay the Spire, Risk of Rain 2, Hades 1/2, BoE etc are all handmade stages with a random order with randomized player powers rather than procedurally generated.