Another example is upscaled texture mods, which has been a trend for a long while before 'large language' took off as a trend. Mods to improve textures in a game are definitely not new and that probably means including from other sources, but the ability to automate/industrialize that (and presumably a lot of training material available) meant there was a big wave of that mod category a few years back. My impression is that gamers will overlook a lot so long as it's 'free' or at least are very anti-business (even if the industry they enjoy relies upon it), the moment money is involved they suddenly care a lot about the whole fabric being hand made and need verification that everyone involved was handsomely rewarded.

This should be completely crushed by Nano Banana models?

The issue isn't objective quality or realism, it's sticking to a specific style consistently.

_Everyone_ (and their grandmother) can instantly tell a ChatGPT generated image, it has a very distinct style - and in my experience no amount of prompting will make it go away. Same for Grok and to a smaller degree Google's stuff.

What the industry needs (and uses) is something they can feed a, say, wall texture into and the AI workflow will produce a summer, winter and fall variant of that - in the exact style the specific game is using.

I think txt2img and img2img are terms to find those uses.

And comfyUI workflows. People have been doing this for awhile now.

If we're talking about texture upscaling alone (I suppose that's what the parent comment means), Nano Banana is a huge overkill.