> I’m curious about how you landed “git gud; prompt better” and not “maybe the domain I work in is a better fit for LLM code”.

1. Personal experience. Lazy prompting vs careful prompting.

2. They're coincidentally good at things I'm good at, and shit at things I don't understand.

3. Following from 2, when used by somebody who does understand a problem space which I do not, they easily succeed. That dog vibe coding games succeeded in getting claude to write games because his master knew a thing or two about it. I on the other hand have no game Dev experience, even almost no hobby experience with games specifically, so I struggle to get any game code that even remotely works.

Irrespective of the domain you specifically listed in 3 (game dev is, believe it or not, one of the “more complex” domains), you have completely failed to miss the point.

> 2. They're coincidentally good at things I'm good at, and shit at things I don't understand.

This may well be! In the perfect world this would be balanced with the knowledge that maybe “the things you’re good at” are objectively* easier than “things you don’t understand”. Speaking for myself, I’m proficient in many more easy things than hard things.

*inasmuch as anything can be “objectively” easier

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