You're cherry picking. The open world games aren't as compelling anymore since the novelty is wearing off. I can cherry pick, too. For example, Starfield in all its grandeur is pretty boring.
And the users may not care about code directly, but they definitely do indirectly. The less optimized and more off-the-shelf solutions have seen a stark decrease in performance but allowing game development to be more approachable.
LLMs saving engineers and developers time is an unfounded claim because immediate results does not mean net positive. Actually, I'd argue that any software engineer worth their salt knows intimately that more immediate results is usually at the expense of long term sustainability.
Startfield is boring because of the bad writing and they made a space exploration game where there are loading screens between the planet and space and you don’t actually explore space.
They fundamentally misunderstood what they were promising, it’s the same as making a pirate game where you never steer the ship or drop anchor.
You can prove people are not bored with the concept as new gamers still start playing fallout new Vegas or skyrim today despite them being old and janky.
> Starfield in all its grandeur is pretty boring.
And yet "No Mans Sky" is massively popular.
> ny software engineer worth their salt knows intimately that more immediate results is usually at the expense of long term sustainability.
And any software engineer worth their salt realizes there are 100s if not 1000s of problems to be solved and trying to paint a broad picture of development is naive. You have only seen 1% (at best) of the current software development field and yet you're confidently saying that a tool that is being used by a large part of it isn't actually useful. You'd have to have a massive ego to be able to categorically tell thousands of other people that what they're doing is both wrong and not useful and that they things they are seeing aren't actually true.