> Counterpoint: Oblivion, one of the first high-profile games to use procedural terrain/landscape generation, seemed very soulless to me at the time.
Is that even a counter point? Nobody in their right mind would ever claim that procedural generation is impossible to fuck up. The reason Minecraft/etc are good examples is because they prove procedural generation can work, not that it always works.
True, I should have said "counterexample". Procedural generation is just another tool, in the end, and it can be used for great or mediocre results like any other.