> iOS devices are not toys

iOS devices are. My iPad is the most useless piece of technology I own, calling it a "computer" is an insult to the actual computers I own. It's a toy, and not even a fun toy compared to my Nintendo Switch.

Android handles serious workloads fine, macOS takes software seriously. iOS is the only operating system that treats gatchapon as the pinnacle of high-performance workloads.

Hell, I'll double-down if you really disagree with me. ChromeOS, the operating system/spyware installed on e-waste like Chromebooks, has a more serious OS than iOS. It is more functional and capable, and undeniably the better professional OS. I say that with no love for ChromeOS.

iOS exists in a class of it's own, functionality-wise. A class much closer to game consoles than anything resembling a computer.

> Hell, I'll double-down if you really disagree with me.

No wonder the world is in its current state, if when faced with disagreement the reaction is “I’ll plug my ears and dig my heels in deeper” instead of “I wonder if I’m missing something”.

> ChromeOS (…) has a more serious OS than iOS. It is (…) the better professional OS.

For starters, there are professionals (as in, people who get paid to do a job) who do their work on iOS. Not programmers, but writers, illustrators, animators, video editors, photographers, film makers… Maybe you can’t (or refuse to even try?) doing your work on an iOS device—I certainly choose not to—but that in no way means no one does.

But all of that is irrelevant when you consider the very true fact of life that not everything is about work. Many people want something else, and not making all one’s computing decisions around work is healthy.

let's maybe not engage the patently obvious troll?

Only if you can't refute me.

I don't think my comment is controversial among most iPhone owners, it's only the hardcore ecosystem enthusiasts that debate it. Most people really do treat their iPhone and iPad like a set-top box or games console; it's the minority who rely on it for work. A passionate minority, certainly, but nowhere near the market share Windows and ChromeOS carved out. iOS and iPadOS compete from the sidelines, still struggling to displace (or match) Windows.

> Only if you can't refute me.

You have been refuted. Repeatedly. But as you yourself have said, you double down on disagreements. So I understand why you have been called a troll.

> it's only the hardcore ecosystem enthusiasts that debate it.

That’s not true at all. Case in point, I don’t care for phones. What I did care for was your exaggerated rhetoric. As someone who is critical of Tim Cook and modern-day Apple (especially around the state of their software), I’d rather criticisms remain grounded in things the people at Apple can understand and fix, not made up ramblings that make them dismiss critics as lunatics to ignore.

Your tone changed drastically from the original post. You went from derogatory terms and claiming “nobody wants” iOS devices to them having a “passionate” user base and recognising they can be used for work.

> there are professionals (as in, people who get paid to do a job) who do their work on iOS

I don't doubt it. There are people who get paid to do their work on a web browser, if iOS wasn't capable of that it would be a travesty. The flexibility of iOS pales in comparison to the absolute worst desktop OSes, like Windows and ChromeOS. The DAW, IDE and NLE software on iOS outright cannot compete with the offerings on Windows, macOS and Linux.

> Many people want something else, and not making all one’s computing decisions around work is healthy.

You've conceded the original point, then. I can do "real work" with an Xbox, toy shovel or Lego bricks, but it's still a toy at the end of the day. The real tragedy is that iPad and iPhone hardware doesn't have to be limited by toyetic software. It's entirely Apple's choice to restrict my iPad from supporting WINE, having Linux containers and running actual IDEs that aren't arbitrarily gimped by distribution terms.