It's a transformative technology, you should definitely try it at a minimum, and long enough to get a feel for it. It takes time to learn what/where they are good/bad at and how to interact with them to get the most of out them.

I saw a GameDev talk on Ai where they showed a virtual pile of trash. It cost more than $10k, what if we go photograph trash piles and use Ai to turn them into assets?

The Steam label, maybe it means something now, but longer I think it fades. For me personally, if there is a good game than looks nice, I'm not really going to care how much Ai they used. Be mindful of where you derice industry sentiment from, and that sentiments are changing.

> The Steam label, maybe it means something now, but longer I think it fades.

It might fade, but it will take a while. You need a generation of gamers to grow up in a world where AI-generated content is normalized and then become old enough to start driving these trends. It could actually happen in as little as ten years or so, but it also might never become fully normalized, which I think is more likely.

Yes I agree for the most part, I do wonder about the customer sentiment. Maybe it is a vocal minority, it would be interesting to see the impact on sales.

There could be a difference depending on the game dev, eg. AAA studio versus solo-indie

Also, if the Clawd Spam hasn't reached Itch, there will be a backlash after it does, trend to keep an eye on