To be fair, multiplayer via LAN is such a marginal feature nowadays that you can't really blame the companies for not supporting it. You don't really need "greedy corporate fucks" explanation for this; it's just that you don't want to develop, support and test features that maybe 0.1% of the user base is going to use.
This is not an accurate assessment in the StarCraft II case. It was released in 2010, and LAN play was definitely still popular. I remember because I was part of a University club/society that was running ~200 person ~3 day LAN parties at the time, and I recall the intense loathing we had for how incredibly difficult Blizzard had decided to make it to actually play the game you had paid for, on your own network.
If anything, LAN play became less popular because it was intentionally hampered by Blizzard and other companies.
Every time I read something like "you can't blame companies for not supporting it" I think "I can blame companies for not letting me support it".
To be fair, so is couch co-op and yet I always appreciate developers who go the extra mile of giving me the ability to play alongside a friend.
> To be fair, multiplayer via LAN is such a marginal feature nowadays that you can't really blame the companies for not supporting it.
Yeah literally nobody has kids, siblings, friends. Those are all things of the past! (i'm being sarcastic)
Games like StarCraft, CounterStrike, Warcraft 3/DotA etc were definitely popular at the time of SC2's launch and still are played in "cybercafes" etc.
Hell that LAN environment WAS the reason StarCraft got so hugely popular in the first place, before Blizzard got jealous and wanted to have their fingers in everything, and people still continued to play Brood War after SC2's launch.
Now, when the servers inevitably get graveyarded permanently some day, how is anybody gonna play SC2 or any of the always-online games?
> it's just that you don't want to develop, support and test features
Just let one player's machine host some of the same server code they use for their internet services?
> multiplayer via LAN is such a marginal feature nowadays
WHY?? Literally everybody has phones now, but how many local multiplayer games are there? Imagine if you could just bop your phone to your friends' and immediately start playing something together. The technology and social saturation has never been more favorable than now, but as always it's corporate greed/spying which is the biggest antifun cancer everywhere.
jackbox.tv has some really fun party games for that, if you've got the audience for that.
It was the "greedy corporate fucks" entirely though?
LANs empowered gamers with full ownership and a better ability to self organize player communities and tournaments. The always online model was heavily hamfisted by Activision Blizzard who wanted to launch their esports ambitions with SC2, seeing the KR broodwar scene as missed revenue. Look at the failed Overwatch League (OWL), Heroes of the Storm, Hearthstone and even reforges of classic RTS.
DOTA/League spawned from lan/bnet use map settings games and arguably Dota rise to success started in Lan cafes before hitting mainstream success on bnet.
I acknowledge that many likely don't ship Lan because it's being seen now of days as extra, but I think that's pointing to the consequence as the root cause what the major entities wanting control and ownership on their platforms. It didn't used to be an extra feature 0.1% used, we were pivoted into this to profit larger corps and it's not a tinfoil hat conspiracy, it's just following where the real money was and investors want to be middlemen on platforms.