> still stay with C89
You're missing out on one of the best-integrated and useful features that have been added to a language as an afterthought (C99 designated initialization). Even many moden languages (e.g. Rust, Zig, C++20) don't get close when it comes to data initialization.
You mean what Ada and Modula-3, among others, already had before it came to C99?
Who cares who had it first, what matters is who has it, and who doesn't...
Apparently some do, hence my reply.
Just straight up huffing paint are we.
Explain why? Have you used C99 designated init vs other languages?
E.g. neither Rust, Zig nor C++20 can do this:
https://github.com/floooh/sokol-samples/blob/51f5a694f614253...
Odin gets really close but can't chain initializers (which is ok though):
https://github.com/floooh/sokol-odin/blob/d0c98fff9631946c11...
In general it would help if you would spend some text on describing what features of C99 are missing in other languages. Giving some code and assume that the reader will figure it out is not very effective.
As far as I can tell, Rust can do what it is in your example (which different syntax of course) except for this particular way of initializing an array.
To me, that seems like a pretty minor syntax issue to that could be added to Rust if there would be a lot of demand for initializing arrays this way.
I can show more code examples instead:
E.g. notice how here in Rust each nested struct needs a type annotation, even though the compiler could trivially infer the type. Rust also cannot initialize arrays with random access directly, it needs to go through an expression block. Finally Rust requires `..Default::default()`:
https://github.com/floooh/sokol-rust/blob/f824cd740d2ac96691...
Zig has most of the same issues as Rust, but at least the compiler is able to infer the nested struct types via `.{ }`:
https://github.com/floooh/sokol-zig/blob/17beeab59a64b12c307...
I don't have C++ code around, but compared to C99 it has the following restrictions:
- designators must appear in order (a no-go for any non-trivial struct)
- cannot chain designators (e.g. `.a.b.c = 123`)
- doesn't have the random array access syntax via `[index]`
> ...like a pretty minor syntax issue...
...sure, each language only has a handful minor syntax issues, but these papercuts add up to a lot of syntax noise to sift through when compared to the equivalent C99 code.
In Rust you can do "fn new(field: Field) -> Self { Self { field } )" This is in my experience the most common case of initializers in Rust. You don't mention one of the features of the Rust syntax, that you only have to specify the field name when you have a variable with the same name. In my experience, that reduces clutter a lot.
I have to admit, the ..Default::default() syntax is pretty ugly.
In theory Rust could do "let x: Foo = _ { field }" and "Foo { field: _ { bar: 1 } }". That doesn't even change the syntax. Its just whether enough people care.
designated initializers are really great and it's really annoying that C++ has such a crappy version of them. I wish there was a way to tell the compiler that the default value of some fields should not necessarily be 0, though it's ergonomic enough to do that anyway with a macro, since repeated values override.
i.e.