A compile time constant can still be surfaced to the user though. The code would simply be written to take the actual value into account and this would be reflected during the build.
A compile time constant can still be surfaced to the user though. The code would simply be written to take the actual value into account and this would be reflected during the build.
I don't have a lot of faith there, but that's mainly due to my experience being correcting peoples assumption that all gpus waves are 32 lanes. I might be biased there specifically since it's my job to fix those issues though.