Et tu, GPU?

I am, bluntly, sick of Async taking over rust ecosystems. Embedded and web/HTTP have already fallen. I'm optimistic this won't take hold in GPU; well see. Async splits the ecosystem. I see it as the biggest threat to Rust staying a useful tool.

I use rust on the GPU for the following: 3d graphics via WGPU, cuFFT via FFI, custom kernels via Cudarc, and ML via Burn and Candle. Thankfully these are all Async-free.

I don't see the utility of async on the GPU.

> Async splits the ecosystem. I see it as the biggest threat to Rust staying a useful tool.

Someone somewhere convinced you there is a async coloring problem. That person was wrong, async is an inherent property of some operations. Adding it as a type level construct gives visibility to those inherent behaviors, and with that more freedom in how you compose them.

itd be interesting to see a setup where there's only async and you have to specify when you actually want to block on a result.

flip the colouring problem on its head