Very cool!
Is the goal with this project (generally, not specifically async) to have an equivalent to e.g. CUDA, but in Rust? Or is there another intended use-case that I'm missing?
Very cool!
Is the goal with this project (generally, not specifically async) to have an equivalent to e.g. CUDA, but in Rust? Or is there another intended use-case that I'm missing?
The closest equivalent to that is rust-gpu, which this project is pretty closely involved with.