What are the M and the C, and how do they talk to the V in this case?

react can be pure functions that take in props. Given a set of props, ideally data primitives, the outputted view is guaranteed. it's nice.

In practice, the entire JS ecosystem enjoys flying off the rails, every season, but it's not strictly react's fault.

To answer your question, however those props get into the component is up the the M & C. can be async server, or shoved in as json in the script tag.

If you move the data (the M and the C) entirely out of react, and only pass it in via props, there would be only one place — the root react node — where the props could get into react. Is this what you have in mind? Or are you envisioning multiple root nodes?

Well, i've always been a fan of the island architecture that effectively mounts root nodes as little islands of isolated state, yes.

Mainly this avoids the hell that global state SPA patterns produce: redux, reducer patterns in general, and 8 thousand context providers.

I do think there's use cases that warrant global in-memory state, but it's such a pain in the ass to maintain and evolve, i'd always plan against it. Every html node in your app does not need to know about literally everything going on and react instantly to it. it just doesn't.

Just make another page!

Also: so the islands pattern can be as fancy or rudimentary as desired. they can bootstrap themselves via async endpoints, they can be shipped as web components even, or they can be static, pre-hydrated in some manner.

The islands pattern is underrated for maintainability. I've found the biggest win isn't even the state isolation — it's that each island can have a completely independent upgrade path. You can rewrite one island from React to vanilla JS (or whatever comes next) without touching anything else.

The global state SPA pattern fails for a more fundamental reason than just being painful to maintain: it creates an implicit contract between every component in the app. Change one reducer and you're debugging side effects three layers away. Islands make the contract explicit — each one owns its data, full stop.

The one gotcha I've hit is cross-island communication. PostMessage works but gets messy. Custom events on a shared DOM ancestor end up being the cleanest pattern for the rare cases where islands genuinely need to coordinate.

With signals you can avoid the prop drilling. I think signals can help a lot with this approach

I think the parent wants to separate the V from the M/C. If you smuggle signals inside of components to avoid prop drilling, you would be coupling the M/C and the V. I suppose that's not what the parent has in mind.

M stands for Model layer. This layer handles business logic and knows nothing about UI. It does not have any html or CSS.

V stands for View. This layer handles HTML and CSS. You can use React here.

C stands for Controller. Controllers know about Views and Models and which model objects to instantiate for which view. It makes REST API calls and does caching, and handles errors. Controllers know about the application state and decide what page to display next.

For an application written in this style see: https://github.com/wisercoder/eureka/tree/master/webapp/Clie...

(This app doesn't use React, but does use TSX, and you could use React as well).

- M for Model: your data model. - V for View: views of your data. - C for Controller: does stuff with your data.

In the original MVC architecture, the fundamental idea was that the model was responsible for storing the application state, a view was responsible for rendering output to the user, and a controller was responsible for responding to user interactions.

The model can be completely unaware of any specific views or controllers. It only needs to provide an interface allowing views to observe the current state and controllers to update that state.

In practice, views and controllers usually aren’t independent and instead come as a pair. This is because most modern UIs use some kind of event-driven architecture where user interactions are indicated by events from some component rendered by the view that the controller then handles.

My go-to example to understand why this architecture is helpful is a UI that features a table showing some names and a count for each, alongside a chart visualising that data graphically. Here you would have a model that stores the names and counts as pure data, and you would have two view+controller pairs, one managing the table and one the chart. Each view observes the model and renders an updated table or chart when the model state changes. Each controller responds to user interactions that perhaps edit a name or change its count — whether by typing a new value as text in an editable table cell or by dragging somewhere relevant in the chart — by telling the model to update its state to match (which in turn causes all views observing the model to refresh, without any further action from whichever controller happened to be handling that user interaction).

In practical terms for a React application, we might implement this with a simple object/Map somewhere that holds the names and values (our “model”) and two top-level React components that each get rendered once into some appropriate container within the page. Each component would have props to pass in (a) the current state and (b) any functions to be called when the user makes a change. Then you just write some simple glue logic in plain old JavaScript/TypeScript that handles keeping track of observers of the model, registering an observer for each top-level component that causes it rerender when the state changes, and providing a handler for each type of change the user is allowed to make that updates the state and then notifies the observers.

There are lots of variations on this theme, for example once you start needing more complicated business logic to interpret a user interaction and decide what state change is required or you need to synchronise your front-end model state with some remote service. However, you can scale a very long way with the basic principle that you hold your application state as pure data in a model that doesn’t know anything about any specific user interface or remote service and instead provides an interface for any other modules in the system to observe and/or update that state.