I'm envisioning that in Rust (and Python), the operator overload would be on a class/struct. It would be the macro/decorator (the same one that adds logging) which would turn the function definition into an object that implements Fn.
I'm envisioning that in Rust (and Python), the operator overload would be on a class/struct. It would be the macro/decorator (the same one that adds logging) which would turn the function definition into an object that implements Fn.
I have done exactly that as an exercise in what you can do with Python: overload |, and a decorator that you can use to on any function to return an instance of a callable class that calls that function and overloads |.
Whether it is a good idea to use it is another matter (it does not feel Pythonic), but it is easy to implement.
somehow this counts like model cot.