Remember that it was Jai that inspired all these new languages. When you talk about the capabilities like comptime, that's all from Jai and why John no longer does public presentations(as people keep stealing his unfinished ideas).

Your comment about gamedev focus makes no sense as that it the most hardcore segment of all the programming there is. So if a language is good for gamedev, it's good for everything else - with high performance.

I'm still in the GC camp with Go and don't see myself leaving any time soon but Zig is just rust-fugly and takes for ever to complete(it started 10 years ago, mind you). Odin is essentially complete, just lacks official spec. I like it but can' bring myself to use it as it lacks methods and I won' be going back to writing a procedural code like its 2002.

I'm curious to see Jai being released, despite having no use case for it. My initial post is merely about purposefulness, or the lack of, for named programming languages as nowadays John's name will carry more weight than Zig could ever have. so without Zig being 1.0 after a decade, and having no competitive advantage over Jai, it has no chance to survive after Jai is released. As I said, Odin will likely will as it is quite simpler, more niche language. Zig just goes directly against Jai and it will lose.

> When you talk about the capabilities like comptime, that's all from Jai

You really should learn a few new languages if you think that’s remotely true. For example, Lisp macros are the distant ancestors of most metaprogramming techniques, dating from the 60s. But there are many similar techniques that precede Zig comptime and Jai, like D’s mixins and templates, which together have very similar power to comptime. There are also Nim macros which I believe also precede Jai. Even the C preprocessor could probably be considered an inspiration for anyone creating a C competitor before we need to invoke Jai ideas.

> Remember that it was Jai that inspired all these new languages

You’ve made this claim on here before and when I asked you to substantiate it with a source you were completely unable to.

> why John no longer does public presentations(as people keep stealing his unfinished ideas)

That's your opinion or you have a source for that?

he said it in a video, i think it was in the recent wookash podcast. although you might fing a short clip of the segment somewhere.

The idea of languages "stealing" ideas from each other is not something anyone building a language cares about. I'll just charitably assume you've completly misinterpreted something he said.

> Remember that it was Jai that inspired all these new languages.

Not really. Rust was a thing long before Jai.

Not sure why this is being downvoted, Blow started working on Jai in 2014, by which point Rust was already nearing stabilization with 1.0 shipping in 2015.

In fact Rust was specifically discussed as a possible alternative to the C++ status quo in Jon's initial "A Programming Language For Games" talk which roughly marks the inception of his current / upcoming language.

> as nowadays John's name will carry more weight than Zig could ever have.

I'm sorry but Zig has been used to create actual production software for many companies whereas Jai has been used maybe once for a mediocre game.

You sound like you're in a cult