Years ago, they changed the behavior of the green button to be "fullscreen into a separate space." As someone who never uses spaces, this is never what I want.
You can escape it by moving your cursor to the top edge of the screen and clicking the green button on the titlebar that appears to exit fullscreen.
> Years ago, they changed the behavior of the green button to be "fullscreen into a separate space."
Not quite. It has the old behavior (grow to as large a window as supported) if the app does not support full-screen. For instance, the Settings app cannot grow wider, so it grows to full screen height.
The icon that appears when you hover over the green button reflects whether it is full screen or zoom behavior. If you hold option, you will always get zoom behavior IIRC. However, due to the green button being overridden to be a menu in Tahoe, the button icon may or may not reflect zoom/full screen behavior if you press/release option and may instead show the optional modifier on the options in the pop-up menu.
I do not believe there is a way to disable full screen behavior completely, nor spaces. However, I don't think I'd be able to survive working on a Mac without both so I haven't done a lot of investigation there.
If I recall, you just hold option whilst clicking the green button and you get the old behaviour
In this case, because I had docked my laptop, the entire window moved to a virtual desktop that didn't actually map to a real desktop. Meaning that the video call continued in a virtual desktop that I literally could not see, that I could not mouse over. I don't know if that's just a multiple-monitor bug or whatever but the behavior is stupid even without that failure mode.
Apple presumes you have a multitouch pointing device. You can three-finger-swipe between spaces. I know there's a keyboard equivalent, but you'd have to look it up.
It used to be that Macs would use single button mouses because the user would otherwise need to know which one to click, but now we have to know how many fingers to use and in which direction to swipe, so much for discoverable
> Apple presumes you have a multitouch pointing device.
I think that's really bad design. Is that even controversial?
It’s certainly “bad design” if we’re designing specifically with the OS convert who has a grudge against trackpads as the target user. But multitouch and its functionalities has been a fundamental part of macOS for nearly two decades now. For better or worse, a traditional mouse makes about as much sense for a macOS environment as it does for an iPad at this point. It’s workable, and it has certain advantages, but it’s really not recommended as your only pointer. At best, it’s used in tandem with a trackpad.
Most of the input devices that Apple sells on their website don't have multitouch, including 0 keyboards and only one of the mice. Many of the photos on the site for each of their non-iMac desktops include full setups that don't have a magic mouse or separate touch pad. The Mac mini and Mac Studio don't come with any input devices, and don't say anywhere that multitouch is recommended (closest is some language clearly marketing it as an up-sell on the Studio, "Take your creativity to the next level [with extra purchase]").
> It’s certainly “bad design” if we’re designing specifically with the OS convert who has a grudge against trackpads as the target user.
"holds a grudge" no? I just sit at a desk.
If you don't have a multi-touch pointing device, I suppose. Though, it's like trying to use Windows with a single mouse button.
You can also hit ctrl-left or ctrl-right to move spaces without one or ctrl-1, ctrl-2, ctrl-3, etc. to switch to a specific virtual desktop directly.
You can also hit ctrl+ scroll wheel if you have one. Or add mission control hot corner to one of the screen corners.
It's especially ironic coming from the company that resisted the two-button mouse for so long because they thought it would confuse people.
Here, return to sane behavior: https://blazingtools.com/right_zoom_mac.html