see also: "How Command & Conquer: Tiberian Sun Solved Pathfinding" (2019, non-technical, for a general audience) https://www.youtube.com/watch?v=S-VAL7Epn3o
see also: "How Command & Conquer: Tiberian Sun Solved Pathfinding" (2019, non-technical, for a general audience) https://www.youtube.com/watch?v=S-VAL7Epn3o
Heh funny you post this. My example of poor pathfinding is OpenRA but I quit following that project when it was clear they were heavily biased towards their gameplay and focused on odd features over making the basics (pathfinding) work.