I discovered this page like back in 2015 and I am grateful to find it on hackernews again, I forgot even its name in the meantime.

Finding out that this is over 10 years old has made me profoundly sad. Despite the age of LLMs arguably unlocking massive amounts of productivity and agency for developers and non-developers alike, it feels as though we are living in a dark age of creativity on the web, maybe even a dark age for computer culture in general.

New interesting artsy web projects are being posted on hn all the time. neal.fun is an obvious example but there are plenty of others as well.

https://ambient.garden/

https://cannoneyed.com/isometric-nyc/

https://terra.layoutit.com/

https://ambigr.am/hall-of-fame

https://autism-simulator.vercel.app/

I'm keenly aware, I have a pretty extensive collection of Hacker News bookmarks. It's hard to articulate why I think these are different, but I think the best way to put it is that cachemonet feels a lot more avant garde, and perhaps also a reflection of a very particular form of "web culture" that has no clear successors.

People are experimenting with what you can do on the web, but the experiments aren't very "aesthetically inspiring". For that reason I'm kind of lukewarm on neal.fun.

EDIT: so I think a better way to describe it is that when artists experiment with technology, you get something like cachemonet. When developers experiment with technology, you get a web experiment that challenges conventional notions of what you can do with the web, but with varying degrees of creativity. I think terra.layoutit.com is best appreciated by other web devs who can appreciate the sheer amount of work required to figure out how to render a terrain map in CSS, but otherwise it's basically just a tool to generate terrain height maps, and not a particularly good one. Generating terrain maps in CSS is not a feature, but a handicap.

This is a good description. Well done.

I wonder when peak demoscene occurred .. some of those mini code demos seem artistically and technically innovative.

I believe the demoscene is still ongoing, especially in France. Would love to understand why that is (French tech: parallel early teletype internet, high demoscene, more open approach to UFOs (GEIPAN) - French don't seem obviously "that different" to Americans, but there's obviously something different going on).

I posit that periods of relatively high creativity [ in art science music literature ] coincide with periods of relatively low inequality.

ie. if everyone is working so hard to pay rent / college, nobody has time to work on side projects in the garage, or go deep into books, or dedicate spare time to a craft or do down a science research rabbit hole.

Im not sure LLMs will free up much time for people in the middle of the economy - they might produce more but get paid the same.

I'm not sure if that's true. The Renaissance was peak creativity, but also high inequality - from peasants to the Medicis. Chinese and Japanese art seemed to flourish during wealthy imperial times, but decline during war, where the blender of chaos made people much more equal. Chinese art surged back in the last two decades in new modern forms.

Basquiat thrived during peak 1980s New York, and had a rags to riches trajectory, I think. Art is not generally something people get to "as a hobby" when they have time among normal life. The artist mindset is different: you need to do it. It's survival. Not about money. You have to express and create. You probably don't choose like other people.

The true creatives find a way with what they have. This is not to denigrate people who take up painting or photography as a hobby and often produce high quality stuff. It is to distinguish separate experiences. It's also to highlight that "great creativity" comes from a psychic imperative and visceral drive on part of the people who do it.