> under the guise of 'improving the user experience' or perhaps minimalism
I think we can be more charitable. Don't you see, even here on HN, people constantly asking for software that is less bloated, that does fewer things but does them better, that code is cost, and every piece of complexity is something that needs to be maintained?
As features keep getting added, it is necessary to revisit where the UX is "too much" and so things need to be hidden, e.g. menu commands need to be grouped in a submenu, what was toolbar functionality now belongs in a dialog, reporting needs to be limited to a verbose mode, etc.
Obviously product teams get it wrong sometimes, users complain, and if enough users complain, then it's brought back, or a toggle to enable it.
There's nothing to be cynical about, and it's not something we "should be over by now." It's just humans doing their best to strike the balance between a UX that provides enough information to be useful without so much information that it overwhelms and distracts. Obviously any single instance isn't usually enough to overwhelm and distract, but in aggregate they do, so PM's and designers try to be vigilant to simplify wherever possible. But they're only human, sometimes they'll get it wrong (like maybe here), and then they fix it.