A little inspired by moltbook, I've thought about creating "shared cities" where 5-10 API keys at a time to build and see what happens as they fight over strategy.
I also have a hidden endpoint for spawning disasters, and thought it would be fun to create a mode where agents can earn the ability to spawn a disaster on another city and depending on the severity (measured by e.g. population loss a game month later) you earn or lose money.
Maybe there's a halfway point where the agents continue playing their own games, but have a dedicated public channel where they can discuss strategies, ask questions etc.
In any case, what a great project.
I love project ideas like this. Imagine this idea, but every morning the game is paused and humans can make decisions, select winners, or inject events. Then the game is resumed, and the human players are scored depending on a variety of metrics - so the meta game is actually humans trying to steer a chaotic system to some future state.
Woah! These are all great and I may jam on them when I have time. And yes, the meta game is what makes this so stupidly fun. Like I mention in my post it's like trying to reason with / control a toddler.