Git is totally fine keeping a few extra text files. These are ephemeral anyway. The working sessions just get squashed down and eliminated by the time I've got something worth saving anyway. At that point, I might keep a overview file around describing what the change does and how it was implemented.
(I will give the agent boom a bit of credit: I write a lot more documentation now, because it's essentially instruction and initial instruction to anything else that works on it. That's a total inversion, and I think it's good.)
The bigger problem is, like others have said, there's no one true flow. I use different agents for different things. I might summarize a lot of reasoning with a cheap model to create a design document, or use a higher reasoning model to sanity check a plan, whatever. It's a lot like programming in English. I don't want my tool to be prescriptive and imposing its technical restrictions on me.
All of that aside: it's impossible that this tool raised $60 million. The problem with this post is that it's supposed to be a hype post about changing the game "entirely" but it doesn't give us a glimpse into whatever we're supposed to by hyped about.
the git commits message description never go away though, unless you're editing the git with BFG cleaner
1. Commit messages go away if you remove the commit, but
2. Don't put it in the message. Put it in files.