Are there any good Vulkan tutorials that are continuously updated to reflect these advancement and ease of use improvements?

It's a similar challenge to the many different historical strata of C++ resources.

https://howtovulkan.com is a recent one which targets the modern flavour of Vulkan that everything supports today.

Well, all desktop hardware and drivers at least. God help you if you want to ship on Android.

The one on Vulkan.org recently got updated to use dynamic rendering and a bunch of the newest features (plus modern C++, Slang instead of glsl, etc...).

https://docs.vulkan.org/tutorial/latest/00_Introduction.html

Finding the optimal sub-language is about API coupling with client code, making a moving sweet spot for where bread & butter techniques live.