Pulling apart and de-++-ing OpenTTD version 12.2 to scratch my itch of simplifying and reorganising the game back to C code. I rewrote it years ago to convert it to more realistic time (it's just way too fast), add scheduling features and make it more event based. Ended up at some complicated breaking point so I'm doing this first before adding features.
And then there's writing micro fiction and currently a YA fantasy novel.