I wish I could agree with you, but as a game dev, shader author, and occasional asm hacker, I still think AIs have demonstrated being perfectly capable of copying "those effects". It's been trained on them, of course.
You're not gonna one-shot RD2, but neither will a human. You can one-shot particles and shader passes though.
I didnt say one shot it, coding agents have been out for more than couple years and yet we cant point to single Good piece of software built by it.
"Good" is obviously subjective but this mentality is so interesting because at my big tech company most of our software today is written by agents.
From my perspective, comments like these read as people having their head stuck in the sand (no offense, I might be missing something.)
Show me whats been built by agents
"coding agents have been out for more than couple years"?????
Depends on what we categorize as a coding agent. Devin was released two years ago. Cursor was about the same, and it released agent mode around 1.5 years ago. Aider has been around even longer than that I think.