And why not? AAA game companies have been reported to have psychologists on staff to help make their games more addictive.

We don't police big tobacco very well on making their products more addictive. We seem to be fine with expanding gambling - where I live (not Nevada!) slot machines are everywhere. Nice restaurants even will dedicate corners to slot machines - not just seedy bars. Sports betting apps are all over streaming ads, and their legality is expanding even though when they are legalized in an area the divorce and loan default rates go up measurably.

Why would we regulate big tech if we don't bother with anything else?

The kids are just the latest victim of a long ongoing trend.

> Why would we regulate big tech if we don't bother with anything else?

I’m pretty sure we do, in fact, ban under 18s from tobacco, alcohol, and real-money gambling.

> real-money gambling

this is doing a lot of heavy lifting for how loose we have become with under 18 questionable products.

Let's check in on how we're doing preventing the tobacco industry from marketing to children.

Hmm, candy flavored vapes both for THC and nicotine. Teen psychosis from THC. Popcorn lung. Not so good it seems!

https://www.lung.org/research/sotc/by-the-numbers/8-things-i...

Not to mention strict limits on advertising of these products, licensing required to sell them, and very highly taxed.

If that's not enough, in the US we created a federal level agency that oversees 3 things only. Two of those things are alcohol and tobacco. And the third thing isn't even regulated half as much as those two.

Why on earth anyone thinks these things are unregulated is beyond me.

Just looking at the US, tobacco comes with warnings, there are limits on advertising (see any tobacco product commercials on TV?), and the manufacturers lost a lawsuit leading to massive fines and many of these outcomes.

The idea that we don't regulate things would be shocking to the anti-regulation crowd, and the staffs at the FDA, FCC, etc.

> And why not?

Because it is simply wrong.

> AAA game companies have been reported to have psychologists on staff to help make their games more addictive. > We don't police big tobacco very well on making their products more addictive.

Three wrongs don't make a right I guess.

My exact point. Our current moment seems to be us being happy to expand societal harms for whatever reason. I'd hazard a guess it's our political system getting more and more susceptible to lobbying money.

This is defeatist. Just because something is bad doesn't mean we shouldn't care at all and just let everything be bad.

I know Doom Eternal had one, I believe she was even credited. But the line between "making a game more fun" and "making a game addictive" is a little blurry.

Addictive in this case you mean could be out of spite? Like, I don't like this but it's pissing me off and by god I will beat it?

I found the gameplay loop really fun, but the rest of it was definitely not up to the standard of Doom 2016.

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