I think that Wadjet Eye Games studio still uses AGS for their games, and most (all?) of the games published by them seems to use AGS as well.
I highly recommend checking their catalogue. While the first installements of Blackwell series didn't age that well I still think they are a quite nice starting point – they are short and memorable.
Gemini Rue is probably one of the best game stories I have ever seen. What Joshua Nuernberger did there is amazing. The "twist" that occurs there in the final third is something else. And it's built using AGS.
Another great AGS made game is Technobabylon. That and Gemini Rue are my two favourite Wadjet Eyes Games
Gemini rue is one of my favorite games ever, not just point and click.
Yes they still do, and fun fact, SummVM has integrated support for AGS a few releases back, so one of my favourite titles from Wadjet Eye Games, Unavowed, works great on a ton of different OSes/platforms.
https://wiki.scummvm.org/index.php?title=AGS/Games
I've played it on OpenBSD before!
https://pobsd.chocolatines.org/2953591878
The developer commentary in Unavowed also explains some of the technical challenges they had with using AGS.
“Gemini Rue” and “Technobabylon” were my favorites, but they recently released a new title about time travel called “Old Skies”.
It actually made me cry and email the studio director. It was a masterpiece.
Old Skies was really great, stayed with me a long time
Yes! my love for The Excavation of Hob’s Barrow is what led me to AGS.
The Blackwell series was one of my first video game loves. The final game made me cry
I truly loved Old Skies! It was my favourite game last year.