For teams and zoom, the problem isn’t the tech. It’s the audio patents required for a good experience.

> It’s the audio patents required for a good experience.

So that's why the audio sometimes sucks in Teams: they are not using the right patents.

I can’t speak to Teams specifically, but I have worked on heavily licensed audio stacks and open ones like WebRTC.

Try out WebRTC and compare it with Google Meet. While meet is based on WebRTC, the patents licensed for audio make a huge difference.