I'm getting ready to release a re-creation of an old mobile game that got delisted after the devs sold it to a company that subsequently ruined it.

The stack is Babylon + React + Capacitor, which was easy to step into as a full-stack dev with zero game building experience. Currently seeing what I can do to fix some performance issues, though it still works decently for a graphics heavy incremental/idle game.

Beta is still open for Test Flight. Can sign up via https://blossom-beta.blindsignals.io