its not not about fun. when I'm going through the actual process of writing a function, I think about design issues. about how things are named, about how the errors from this function flow up. about how scheduling is happening. about how memory is managed. I compare the code to my ideal, and this is the time where I realize that my ideal is flawed or incomplete.

I think alot of us dont get everything specced out up front, we see how things fit, and adjust accordingly. most of the really good ideas I've had were not formulated in the abstract, but realizations had in the process of spelling things out.

I have a process, and it works for me. Different people certainly have other ones, and other goals. But maybe stop telling me that instead of interacting with the compiler directly its absolutely necessary that instead I describe what I want to a well meaning idiot, and patiently correct them, even though they are going to forget everything I just said in a moment.

> ... stop telling me that instead of interacting with the compiler directly its absolutely necessary that instead I describe what I want to a well meaning idiot, and patiently correct them, even though they are going to forget everything I just said in a moment.

This perfectly describes the main problem I have with the coding agents. We are told we should move from explicit control and writing instructions for the machine to pulling the slot lever over and over and "persuading the machine" hoping for the right result.