It's a common business model - have an open source core, but have separate closed source extensions to support enterprise features.
It's a common business model - have an open source core, but have separate closed source extensions to support enterprise features.
>It's a common business model
But no one is paying MonoGame in this case? Maybe I'm just thick but X developer pays for MS/Sony/Nintendo to become authorized > and then they ask permission to use MonoGame per the page.
1. Apply to the vendor developer program (required for publishing).
2. Through the program, request access to the MonoGame console repositories
MonoGame gets nothing in the end.