It's a tradeoff, to be honest – I think of Valve's involvement with Wine, where a consistent source of $$$ and developer-hours was (and still is) needed to whack away at the open-ended problem of compatibility.
It's a tradeoff, to be honest – I think of Valve's involvement with Wine, where a consistent source of $$$ and developer-hours was (and still is) needed to whack away at the open-ended problem of compatibility.