Well said. Vote with your wallet. Use software that doesn't require an internet connection, write software that doesn't use s3 or online dependencies, stop patronizing online gaming communities, no adobe, no QuickBooks cloud, , pirate apps(not because it's free, because they work offline)

I'd argue that pirating apps is actually the wrong direction for this, not for any kind of ethical objection, but since it's kind of a concession that these applications can't be replicated in a non-awful pricing model.

I think the better way is honestly just to make something competitive, preferably FOSS, and I actually do think we're getting there. Blender, for example, is an extremely decent animation tool nowadays, Krita is a very good digital art program, OpenToonz/Tahoma2D are pretty ok 2D animation programs, Godot is a decent-enough game engine, etc.

Yeah there are still gaps and I'm not claiming everything has parity with everything with awful pricing models, but I think we're getting there, and I think that's a more sustainable model than piracy.