> you may not use VS Code or Zed or Cursor or Windsurf or Jetbrains while developing your game

Just to nitpick, AAA game developers probably don't use the editors you mentioned since they do native applications.

What do you think they use?

I work in mobile games and practically everyone is using either VSCode or some Jetbrains IDE. A few use Visual Studio but it has AI autocomplete too.

Oh, mobile. I was thinking of the AAA desktop titles. I'm too poor to play free to play games so the mobile titles are kinda out of my mind.

Of course you'd use Jetbrains for Android...

Unity is by far the biggest platform for mobile games and its C# all the way, both for Android and iOS.

You need to crack open XCode only for very specific debugging tasks

Interesting. I don't do games, so I may be wrong, but I thought a lot of Unreal Engine devs used Jetbrains. So what editors do they use? Are there current IDEs or code editors shipping in 2025 that don't have any LLM-based coding features?

I could be wrong, but I'm not aware of any native debugging support except in visual studio... the native one.

For C# Rider has had superior tooling for debugging for years now.

OK, maybe my point got lost because I didn't know that, but I should have just added Visual Studio to my list — it too has LLM and agentic features, which was my point.

If you can't use LLMs to generate placeholder graphics that don't ship in the actual game, then why can you use coding editors that let you use LLMs to generate code?