It will be interesting to see if they can answer a question better now than with the original Steam Machines ten years ago: what problem do consumers have that Steam Machines solve?

Their original answer was a resounding "nothing" - Steam Machines solved a problem for Valve (fear of an impending "Windows Store" being added by Microsoft that would steal the battlefield from Valve), but very little for the customer.

I guess that same question needs to be asked again here: are there sufficient problems that the average game-player at home has that are better answered by a Steam Machine than a Windows 11 box? Are those real problems experienced by the broader market of people, or are those just tangential issues cared about by a more vocal few?

> what problem do consumers have that Steam Machines solve?

It fixes a lot of issues for me (I will buy a steam machine upon release):

I used to prefer consoles for the living room - put the disk in, and go. But nowadays consoles have the same issues: Giant downloads, patches, tweaking GUI settings and fear of not getting the best performance (PS5 Pro variants, Xbox S/X etc., performance vs. quality mode settings). PC games are now not only more price competetive through the sales, but consoles use now downloads at high prices to undermine the second hand market, or account-lock your game even when purchased as disk. Plus, I need a subscription to play online.

Game controller support has become superb on ALL OSes (I use a PS5 controller on macOS as well as Linux, and it is pretty much flawless.

Windows is annoying. I used Windows 10 for a long time as a glorified bootloader into Steam (on a dualboot Linux machine), but it become full annoyances and win11 worsens that ("You need a Onedrive account" - "oh, did you try Edge yet?" - "Your computer is at risk" - "We installed copilot for you!" etc.). I basically want a computer that boots into steam BigPicture and is quiet the rest of the time.

Can I build my own living room PC? Yes, but then without proper SteamOS installation, or finicky linux setups. With the Steam Machine I just buy the package, put it next to my TV and lets go. I will re-use my PS5 dualshock controller and be done with it.

> But nowadays consoles have the same issues: Giant downloads

At least for PS5 the opposite is true: if a game uses kraken texture compression, and many do, PS5 variant will be the smallest.

How is that even an argument - the PS5 has had proper discs. The issue is, the disc content is 1GB file that requires a 50GB download.

In modern game development practice you will have to download patches anyway, so whatever there's on disk is irrelevant. Hardware has nothing to do with that.

Exactly that was my point. Consoles used to have a seamless "put in disc and lets go" experience, but they lost it and now are on par with PCs on that UX.

Speaking only for myself, I'm very excited for the Steam Machine. A console I can plug into my TV and it just works and gives me access to all* of the Steam library is an amazing proposition. A Windows 11 box doesn't do that**.

* Almost. Anti-cheat remains a big hole.

** No, I'm not going to use a keyboard or do Windows admin crap from my couch.

Convienence. Consoles are popular because you just plop down, hit the on button and play (in theory).

And while people don't care how much spy/adware their computer is, they do care when frequent notifications, popups and updates interfere with what you're doing. Nothing more annoying that having a windows notif steal focus from a game you're playing through steam link in the other room (personal experience).

I'm so glad that they've improved steam and link on linux so much, having to run it on my s/o windows computer was a pain.

A system that plays the vast majority of the Steam library with an operating system that isn't full of ad/spy/bloatware out of the box would be a good one. I think mass awareness of Win11 shittiness does exist.

> are there sufficient problems that the average game-player at home has that are better answered by a Steam Machine than a Windows 11 box?

Absolutely. The UI on Windows 11 is not designed for couch gaming, and Microsoft licencing rules mean that you are not allowed to hide Windows.

> Microsoft licensing rules mean that you are not allowed to hide Windows.

What do you mean? As in - manufacturers can't create an overlay similar to Steam Deck's "Gaming Mode"?

As in

> manufacturers can't replace Explorer with a desktop similar to Steam Decks GameScope.

You have to use Microsoft's OOB experience. Improved with "handheld mode", but still not as slick and you are not allowed to improve it.

You can have a "full screen launcher", but you have to boot to Explorer and then run your Big Picture Mode.

Steam do on Windows through "Big Picture" mode.

My Windows 10 box needs to be replaced before October (when patches end).

I want a new computer that just works, and plays my games. This looks like it will be designed to do exactly that.