Unless they've changed recently, I thought GOG's platform itself does not have DRM? Steam does provide DRM and doesn't tell you if a game uses it, though as far as I know there are generic tools to bypass it.

GOG also specifically advertises games that don't have DRM, e.g. [0]. Steam versions of the same game (e.g. Skyrim) often require Steam to be running and enforce mandatory updates that aren't always desirable with no rollback ability.

[0] https://www.gog.com/en/game/the_elder_scrolls_v_skyrim_anniv...

> Steam versions of the same game (e.g. Skyrim) often require Steam to be running and enforce mandatory updates that aren't always desirable with no rollback ability.

Yeah, but that's a developer choice. Steam doesn't force anyone to use their API for things like that. If that's a concern for someone as a gamer, they should probably support the companies that don't do it no matter the platform, not blame Steam for it.

The original question was "how do you know these things before you buy the game?" My answer was "You could buy from a provider that advertises non-use of DRM like GOG." Whether it's a developer choice is irrelevant. GOG tells you the information you need for your purchasing decision, so if you want to know what you're buying, buy from somewhere like GOG. Also, don't assume that because it's DRM-free on GOG, it is also DRM-free elsewhere like Steam.

Buying a DRM-free copy on GOG seems like a perfectly reasonable thing to do even if a company has DRM on Steam; it provides an economic signal that there's some segment of customers that requires no DRM as a condition of sale. Since marginal cost of digital "goods" is ~0 and it's likely trivial to disable DRM in your build, it would be dumb not to cater to them and take your free money.

> it provides an economic signal that there's some segment of customers that requires no DRM as a condition of sale

Do you just assume that's the reason someone uses GOG vs Steam? People could be using GOG for other reasons, and the lack of DRM is just bonus. So how does that signal really get interpreted correctly?

What other reasons?

I see, thank you. That explains it better. I would imagine that's still possible to do it for steam games also with a simple internet search. :)

Steam is its own DRM on top of whatever else a developer chooses to do. I found this out one year when I spent months without internet access. At a certain point steam would refuse to run any of the locally installed single player games I had paid for through their platform until my computer phoned home to their servers. I'd already configured everything for working offline and they did successfully for a long time until one day they just wouldn't anymore.

If you don't want lose access to every game you fully paid for on Steam you'd better pirate a copy of everything you bought because on a whim they can take it all from you at any time.

There are some games on GOG that still include DRM. The one I can remember offhand is Cult of the Lamb where the game would only run until a certain milestone at which the copy protection determined the GOG version was pirated and would gate the player from advancing. There were forum posts from the developer confirming this was intended.

I'm honestly pretty disappointed that GOG is still selling the game. If they are going to sell it at all they should have massive warnings all over the page that the game is broken. https://www.gog.com/en/game/cult_of_the_lamb

Slightly off-topic, thanks for the reminder that I wanted to try Skyrim someday, seems like a good time to get prepped for it.