Problem is that NVIDIA literally makes the only sane graphics/compute APIs. And part of it is to make the API accessible, not needlessly overengineered. Either the other vendors start to step up their game, or they'll continue to lose.
Problem is that NVIDIA literally makes the only sane graphics/compute APIs. And part of it is to make the API accessible, not needlessly overengineered. Either the other vendors start to step up their game, or they'll continue to lose.
> Problem is that NVIDIA literally makes the only sane graphics/compute APIs.
Hot take, Metal is more sane than CUDA.
I'm having a hard time taking an API seriously that uses atomic types rather than atomic functions. But at least it seems to be better than Vulkan/OpenGL/DirectX.