well, it's a desktop GPU with desktop-class features from 2014 which makes it quite outdated relative to current mobile GPUs. The just released Switch 2 uses an Ampere-based GPU, which means it's desktop-class for 2020 (RTX 3xxx series), which is nothing to scoff about but "desktop-class features" is a rapidly moving target and the Switch ends up being a lot closer to mobile than it does to desktop since it's always launching with ~2 generations old GPUs.

The context was

Only if you're ignoring mobile entirely. One of the things Vulkan did which would be a shame to lose is it unified desktop and mobile GPU APIs.

In this context, both old Switch and Switch 2 have full desktop-class GPUs. They don't need to care about the API problems that mobile vendors imposed to Vulkan.

Still beats the design of all Web 3D APIs, and has much better development tooling, let that sink in how behind they are.