I’ve been using Voxel Max for the last couple weeks to draw voxel art for a game and it’s incredible.
I’ll have to try some of my assets out in this engine.
I’ve been using Voxel Max for the last couple weeks to draw voxel art for a game and it’s incredible.
I’ll have to try some of my assets out in this engine.
I'm curious, did you specifically choose Voxel Max over MagicaVoxel for any reason?
> I’ll have to try some of my assets out in this engine.
The asset loading is currently broken in Bonsai after a big rewrite, but it's the next thing on my list to fix! Would love to see your art :)
I did a decent amount of work in MagicaVoxel in the past.
I like that Voxel Max works on iPad. It also allows 3D meshes to be imported and voxelized.
Voxel Max has a good amount of polish these days. It’s my top option with MagicaVoxel a close second.
I’ve also used Qubicle and Goxel. Qubicle is okay for specific things. I really like its masking planes feature. I really don’t like Goxel. It’s UI just feels clunky.
Sweet, thanks for the summary :)
I've been wanting a good mesh->voxel pipeline. I'll have to check out Voxel Max's facilities there.
I think you’d really like Voxel Max’s capabilities there. Even if you just use it for the mesh -> voxel conversion and then reexport to MagickaVoxel.
The Voxel Max folks have been very helpful in their Discord server too.