I feel the call of the valve hammer editor now (ok, that is a 20 year old memory so hopefully this engine has better map making tools)
I feel the call of the valve hammer editor now (ok, that is a 20 year old memory so hopefully this engine has better map making tools)
AFAIK this can use both the new Hammer for Source 2 and its own Unity-like editor. Hammer is one of the few editors with actual level-design tools still maintained, most other engine's editors can't do much more than drop static meshes and prefabs around.