> Flight simulators just had more cash for more advanced chips

Yes. That is my point. The customers willing to pay the high initial R+D costs opened up the potential for wider adoption. This is always the case.

Even the gaming GPUs which have grown in popularity with consumers are derivatives of larger designs intended for research clusters, datacenters, aerospace, and military applications.

No question that chip companies are happy to take consumers money. But I struggle to think of an example of a new technology which was invented and marketed to consumers first.

It's symbiotic, I suppose.