Side effecting computations that depend on the "real world" go into an IO monad. The game in Haskell is shifting as much of the codebase as possible into pure functions/non-side-effecting code, because it's easier to reason about and prove correct.
Side effecting computations that depend on the "real world" go into an IO monad. The game in Haskell is shifting as much of the codebase as possible into pure functions/non-side-effecting code, because it's easier to reason about and prove correct.