> Nobody makes games in Bevy though

Obviously not true, latest Bevy Jam has ~100 submissions! They might not be the games you were thinking about, but they're games nonetheless.

Beyond the game jams there are definitively people making games with Bevy too, but I don't think anyone of them gone mainstream (yet?) but it's a bit harsh to say no one is making games with Bevy when that's clearly not true.

It takes a long time for a game engine to be ready to create the kind of experiences you're probably thinking about, and even if everything goes great with Bevy in the future, it's still probably years rather than months until any big studio will think of start using it for something important.

With that said, people are for sure making games in Bevy even if the experience is non-optimal. Search on GitHub for "bevy" and sort by latest update and you get a snapshot of the projects that are on GitHub, then imagine there is a magnitude more people working privately.

I judge the viability of a game engine/framework based on its commercial success. This may be a bit harsh but the truth is that hobby game jams and games with complex gameplay features are two different kinds of games and the viability of Bevy for one does not automatically make it viable for the other. Bevy may be fun to use for a simple 30 minute platformer for a game jam, but try re-creating any of the big indie hits released in this year and you will quickly realize how much friction Bevy/Rust create. In fact, of all the 619 successful (>500 reviews) games released in 2025 on Steam, can you point out at least one of them made in either Bevy or Fyrox?

https://steamdb.info/stats/gameratings/2025/?min_reviews=500...

> you will quickly realize how much friction Bevy/Rust create

For me the experience is completely the opposite. ECS as a pattern lets me build way larger games with more complicated and interesting gameplay than I could build before without ECS. It's something about about easy it makes to create de-coupled functions and being able to easily put things under automatic testing that makes the whole process so much smoother. Before moving to Bevy I mostly used Unreal Engine and on two projects Unity, FWIW.

> I judge the viability of a game engine/framework based on its commercial success. This may be a bit harsh

I don't think it's harsh at all, I'd do the same if I was trying to build mainstream games, and I think many other peoples do so to.

But that's also very different than "Nobody makes games in Bevy though" which is what you said at first, which is a lot less charitable than what you wrote in your comment now. I understand it's an exaggeration, but it reads as you're sour about it, rather than being interested in a conversation about it.

I'm not sure what exactly you're expecting from a game engine that is not even yet six years from its first commit, but nevertheless - while it came out in 2024, not 2025, Tiny Glade[0] is built with Bevy.

https://steamdb.info/app/2198150/

Only the ECS.

I fail to see how that's particularly relevant, considering that this discussion started with the implication that ECS specifically is a neat fad that Bevy users will eventually get bored of.

And again, I am not sure what exactly people are expecting of a game engine that started development in 2019. Development of Tiny Glade itself started less than three years after Bevy's first commit, which was an obvious factor in Pounce Light building a custom renderer.

It's relevant because the post I replied to is misleading on its own.

How is it misleading? Even Unity and Unreal games often have parts of the engine modified or replaced, e.g. swapping built-in audio for fmod/wwise or built-in physics for something in-house. Pounce Light has discussed the fact that it's primarily the renderer that they replaced[0], and they are not the first, nor will they be the last studio to use a custom renderer.

If your criteria for "made with Bevy" is "every single system in the game must be from Bevy", then sure, you won't find a single Bevy game in existence. But you will also find a lot fewer Unity and Unreal games than you think.

0. https://80.lv/articles/exclusive-tiny-glade-developers-discu...