> Mac platform is less cohesive and more cosmopolitan

Counter example: Blender

It used to have a extremely idiosyncratic UI. I will only say right click select.

A big part of the UI redesign was making it behave more like other 3d applications. And it succeeded in doing so in a way that older users actually liked and that made it more productive and coherent to use.

What I am saying is, those are different dimensions. You can have a more cohesive UI while adhere more to standards.

There is still lot of weird sacred cows that Macs would do very well to slaughter like the inverted mouse wheel thing or refusing to implement proper alt tab behavior.

You can have both, follow established standards and norms and be more cohesive.

The problem is simply that the quality isn't what it used to be on the software side. Which is following industry trends but still.

See, it's things like saying proper alt-tab behaviour that means we'll never solve it. While Windows invented alt-tab, the way macOS does it is the macOS way, so if it changed I would be far less productive.

I mean right click select is also objectively better than left click select and the blender way but we still solved it.