I’m writing a beginner-friendly 2D game development series with Rust and Bevy.
The first two posts are live: 1. Let There Be a Player — player movement and camera control (https://aibodh.com/posts/bevy-rust-game-development-chapter-...) 2. Let There Be a World — procedural world generation using Wave Function Collapse (https://aibodh.com/posts/bevy-rust-game-development-chapter-...)
Next up: adding physics, collisions, and interaction to make the world feel alive.
From there it’ll grow into combat, UI, sound, polish, and AI-driven NPCs.