Brutally honest? I hope it shows the huge amount of land needed for parking lots :P

I heard that the SimCity devs have had to fudge that out for gameplay's sake ever since the oldest versions

> Brutally honest? I hope it shows the huge amount of land needed for parking lots :P

Parking space simulation is coming soon. I feel I will completely miss the point if I leave that out. The idea is to have street parking (with configurable profit for the city) parking lots, and buildings with underground parking, that should conflict, of course, with metro lines.

Either that or reflect the importante of public transport, specially metro.

Public transport is the next thing I wanna work on. Will start with buses, which I have an idea on how it will be implemented, but for metro I will want to start learning about how it can be simulated faithfully.

This weekend I have plans to start playing a lot Subway Builder (https://www.subwaybuilder.com) which I'm really excited about, and maybe get some books on the subject, in order to get it right

Cities: Skylines as well. One of the core municipal land use decisions!

Question to OP. Can one design a city in your game that is "car free" - meaning most citizens don't own private cars?

That's something I haven't thought about, but I 100% agree that it should be possible! Very soon I want to introduce roads with bicycle lanes, that have less car bandwidth, that will make me refactor the traffic simulation and the idea of a bicycle-only road type will become possible.

Thanks. Looking forward to it.

In Venice (the Italian one) - cars, mopeds and bikes are all banned. Most trade goods are transported around by a man moving fast with a sack truck shouting 'Attencion!'