Maybe I’m missing something, but isn’t this the norm in Metal as well? You can bind buffers individually, or a use a single uber-buffer that all vertex shaders can access.
But I haven’t written OpenGL since Metal debuted over a decade ago.
Maybe I’m missing something, but isn’t this the norm in Metal as well? You can bind buffers individually, or a use a single uber-buffer that all vertex shaders can access.
But I haven’t written OpenGL since Metal debuted over a decade ago.