How exactly is it aggressiv? I'm selling games using OpenGL on iOS, iPadOS, tvOS and macOS, works with all of their latest hardware. I'm not getting a warning or any sign from them that they will remove support.

It was my understanding (which could definitely be wrong) that their OpenGL support is both behind the times--which is impressive since OpenGL has received no major new features AFAIK in the past decade, the topic of this HN post notwithstanding--and won't even get any bugfixes.

The last supported version they ship doesn't support compute, which is a pretty big limitation.