What I've done in a project once is use Purchasing Power Parity: basically, there's an index for purchasing power, and you adjust your pricing based on that. It's implemented in some major payment platforms, like Gumroad: https://gumroad.com/help/article/327-purchasing-power-parity
Datastar author here, neat idea. Join the Discord and talk to us about how to implement. We're just a few guys and just don't have the cycles to explore every option for every facet of the project. Some of this is pure overhead
Yeah, something like PPP seems to be the way to do it. But it seems non-trivial to implement in reality. Gumroad consequently charges 10% fees.
I think it is very unlikely that Datastar would implement something like this - but just as a matter of limited time, rather than lack of empathy with the situation.
Still, people are welcome to bring it up in their discord - perhaps they will actually do it!
And i say all of this as someone who lives in central america, and am building a nonprofit project for which i have zero funding assistance. I already bought the pro license (which is 60% of my monthly cost of living...), mostly just because i see huge value in it all and wanted to support them.
Oh wow, glad that somehow my idea of purchasing power is implemented by something like gumroad
I had checked literally everywhere including even thinking what if the devs publish it on steam or epic games but that would be weird and steam for example takes 30% cut
I had forgot to check out on gumroad but today I learnt something new thanks to you so thanks!
It seems that the dev of data-star have also commented on this and it would be lovely to see if they could implement this or any other ideas that I or the community is stated, it is nice to hear that they are taking feedback which is really nice!