Nah, I don't think so -- it really was a big deal to have a bug back then, and software quality used to be a lot higher. We could go back and run some VMs to try to objectively quantify this (and it would be interesting to do so), but I'm personally confident my memory isn't being tinted by nostalgia.
The main reason is the ability to do constant updates now -- it changes the competitive calculus. Ship fast and fix bugs constantly wins out vs. going slower and having fewer bugs (both in the market & w/in a company "who ships faster?").
When you were shipping software on physical media having a critical bug was a very big deal. Not so anymore.
The problem with constant updates is that usually developers will make it so that the app stops working unless you update.